Earlier this week I had the pleasure and honor to be invited by Gary Fowler to join him on this Silicon Valley Tech & AI podcast.
25 minutes flew by and it wasn’t enough to recap the last 25 years, but we talked about a bunch of things I saw in the last decades in growing digital businesses.
Once again I had the distinct pleasure and honor to moderate another panel for the Pocketgamer Connects Conference series, this time in person again in London.
My distinguished panelists explored what we can expect as trends in mobile advertising over the coming 12 months.
It was a blast to finally meet people again for real, and I made it back virus free too (thanks to my mask).
Next stop is GDC in San Francisco. This one is number 24 or so for me, and I am very curious to see what it is going to be like after a couple years pandemic break. More on that when I’m back.
And here is the video, complementary to the slides earlier. Let me know what you think!
I had the pleasure to share the stage with the amazing Martine Spaans, incredibly insightful Rosemary Lokhorst, and the super informative and entertaining duo Mo Fadl and Markus Schill!
This is a talk I gave at the NTI Sundsvall, who was kind enough to invite me to talk to their students. I was honoured to share some insights into what I learned while running studios and teams over the last decade.
My slides usually are very visual, because I like to use them just as a reference for the story I like to tell. But hopefully there are some interesting points in there.
Let me know if you agree or disagree, I’d love to have a conversation about any of these topics.
The fine people at Pocketgamer Connects trusted me with another panel to moderate, this time with the topic of “How Will Cloud Gaming & New Platforms Change Gaming?”.
It’s quite a big field, with a lot to talk about, and I was honoured to have some industry heavy hitters on the panel that shed some light on what cloud gaming is, how HTML5 and streaming differs, and what this all means for developers.
Last Thursday saw the revival of the Dutch Games Awards, which happened again for the first time after 4 years.
Paladin Studios snagged the two super important awards of Best Game Design and Best Game for our exclusive Nintendo Switch title “Good Job!”.
The organising team did such an amazing job in putting together a stellar evening, creating a super cool award (those birds are awesome), and bringing together the who’s who of the Dutch Industry.
It is so important that we as an industry celebrate the creators of the games that enable us to do what we love. I am so proud of my team, and what they create every day, and am happy to be able to contribute my small part to it.
As mentioned, I had the pleasure and honour to moderate a couple panels again last month for Pocketgamer Connects.
This is always a highlight for me, not the least because I always learn something myself while talking to a bunch of smart people about topics that matter.
We started talking about Covid-19, the pandemic, and what impact it has on our industry, already back at the previous event, and continued looking forward a bit on this event as well.
Let me know what you think, I’m curious if these conversations are interesting and what topics we should touch on next.
It’s going to be a full week for me, with a panel moderation on Monday (The Game Business Post-vaccine: A New Path to Normality), the Big Indie Pitch on Tuesday, and another panel moderation on Wednesday (Building a Company with Investment in Mind).
I have some amazing panelists and am really looking forward to it. The BIP is always a highlight for me too. Should be a fun week.
If you are interested or working in mobile, PC or crypto games or e-sports come join and register HERE, it will be worth your time!
This labor of love created by our awesome team is a true gem, and I can not wait to hear what you think about it. Playing with Om Nom on a big screen with AppleTV is such a different experience, it feels like a true console game, but of course it’s fun on any iOS device and Mac as well.
I like to wholeheartedly thank everyone involved in creating the game here at #paladinstudios. I am so proud of what you guys made, in record time and stellar quality, and under the most challenging circumstances.
Smack dab in the middle of a global pandemic, the team was able to start and finish a new project, working fully remote. This also was our most ‘global’ project yet, with team members spanning the globe from Europe to South America and India.
Big thanks go to our partner Zeptolab, which has been such a joy to work with, met us with an unprecedented amount of trust, and let us play with their beloved brand Om Nom.
And massive thanks to the Apple Arcade team who helped us realize this project, and the valuable input and guidance along the way.
This has been a real dream project in so many ways, and I can’t wait to see what the players say.
If you are interested in working with us on your brand, or want to know what we do developing original IP, let’s talk! We are currently evaluating our next project(s) and are happy to discuss what you are looking for.